The New Year is almost upon us and we are very excited. After a fair bit of work, we are almost ready to put our next iDevice application into the App Store. Wine Time... Read More
We’re highly focused on performance, usability, and customer service. We also pride ourselves on coming up with creative ideas and solutions to problems.
Feel free to contact us. We would love to hear from you.
In the meantime, feel free to take a look at our most current passion, developing our first game, Space Spiders Must Die!. A video of the initial concept on the iPad is off to the right. Enjoy!
Overview This article describes an approach for rapidly creating sprite sheets using a particle emitter to generate the slides. Code in also provided in a demonstration project demonstrating the approach. Particle Emitters and... Read More
Overview This post discusses an approach to making box2D bodies rotate smoothly, whether they are stationary or actively moving. The video below shows this in action. The approach uses a Proportional-Integral-Derivative (PID) control... Read More
Overview This post presents the Viewport concept shown in the Cocos2D-x App, Missile Demo. The video below shows this in action. A Viewport allows for a much larger and richer 2-D universe in... Read More