Latest from the Blog

Pieces of Eight – General Approach
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  The Guiding Light Before getting into the top level design of the code base, it is usually a good idea to discuss what it is we are trying to achieve.  While there are long-term goals of building our fabulous … Read More

Level Up
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Why create this site? There are lots of sites that talk about using Cocos2d/Box2d/Game development (Ray Wenderlich, iForce2D, Learn Cocos2d, etc.).  They are all excellent, with several lifetime’s worth of useful information.  We use them all the time.  They are awesome if … Read More

Wine Time Released
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Wine Time has been officially released on the App Store.     You can find it by following this link.

Pieces of Eight
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We’ve been on a bit of blogging hiatus, while the code base for the next set of blogs was put together. The Problem In Space Spiders Must Die!, there are two opposing forces, the Spiders and the Hunters. The Spiders … Read More

Wine Time
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The New Year is almost upon us and we are very excited.  After a fair bit of work, we are almost ready to put our next iDevice application into the App Store. Wine Time is a countdown timer that goes off … Read More

Bounding Hulls
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Overview This article shows you how to get the bounding hull out of the PhysicsEditor tool.  Once you get the hull, a modified form the ShapeCache allows you to access it and create a fixture for it when needed. Bounding … Read More